Once more with feeling - The role of emotion in design

Presentation byKerrie Hughes

Emotions consume 80% of our lives, while the other 20% is intellect (Lough, 2006). Yet when it comes to service design, it still feels uncomfortable talking about emotions in particular in government. With this statistic in mind, can we really afford to ignore emotions when designing services?

This talk covers the what, the why, and the how of designing for emotions, sharing tools and techniques to help move conversations from dark art to serious strategy.

In this talk, Kerrie combines theoretical models, real-life case studies, and practical techniques to help participants curate their own toolkit to embed emotions in their agile practice.

Presented with these Guilds
Cover Photo for The Product Model Glasgow by UXDX
Primary Photo for The Product Model Glasgow by UXDX

The Product Model Glasgow by UXDX

Contexts change, and processes should too.

The biggest waste in software development is building the wrong thing. But we continue to use processes that focus on the efficiency of building software instead of effectiveness and sustainability.

We don't know what customers will like until they have the product so we need to build processes around short cycles, quick experiments and iterations. That's what UXDX is all about.

We host speakers who share how they are changing their processes to enable more autonomous, empowered product teams. The goal is for everyone involved in product development from Product Managers, UX Researchers, Designers and Developers to get involved and learn the T-shaped skills necessary for high-performing product teams.

174 Members
Similar Presentations

Once more with feeling - The role of emotion in design

Presentation byKerrie Hughes

Emotions consume 80% of our lives, while the other 20% is intellect (Lough, 2006). Yet when it comes to service design, it still feels uncomfortable talking about emotions in particular in government. With this statistic in mind, can we really afford to ignore emotions when designing services?

This talk covers the what, the why, and the how of designing for emotions, sharing tools and techniques to help move conversations from dark art to serious strategy.

In this talk, Kerrie combines theoretical models, real-life case studies, and practical techniques to help participants curate their own toolkit to embed emotions in their agile practice.

Presented with these Guilds
Cover Photo for The Product Model Glasgow by UXDX
Primary Photo for The Product Model Glasgow by UXDX

The Product Model Glasgow by UXDX

Contexts change, and processes should too.

The biggest waste in software development is building the wrong thing. But we continue to use processes that focus on the efficiency of building software instead of effectiveness and sustainability.

We don't know what customers will like until they have the product so we need to build processes around short cycles, quick experiments and iterations. That's what UXDX is all about.

We host speakers who share how they are changing their processes to enable more autonomous, empowered product teams. The goal is for everyone involved in product development from Product Managers, UX Researchers, Designers and Developers to get involved and learn the T-shaped skills necessary for high-performing product teams.

174 Members
Similar Presentations