Sean Payne (Software Engineer at Braid) talks about his experience with property based testing, a practical and powerful hybrid of formal methods and handwritten tests. Watch to learn about the benefits and challenges of this approach, as well as about using it in your Rust projects.
Special thanks to:

Brian Heise (Fullstack Developer at Liferay) talks about everything you might want to know about web dev in Rust, from the perspective of a newcomer to the language. Watch to learn about the benefits, disadvantages, and unique aspects Rust has when it comes to building web apps - both frontend and backend.
Special thanks to:

Paul Masurel (Co-Founder & CEO of Quickwit) talks about building an open-source, cloud-native search engine from the ground up in Rust. Watch to learn about the features, design, internals, and challenges of developing Tantivy and Quickwit.
Special thanks to:

If Google Maps is like the MS Paint of mapping, what is the Photoshop of mapping? First of all, what is "mapping"? And how can we process country-wide polygon datasets with cm level accuracy in reasonable time?
Sjors Donkers (Software Engineer at Braid) talks about why Rust is great for mapping, and showcases best practices for writing data structures and algorithms that lead to low complexity and high performance. Watch to hear about the key success factors distilled from a decade of GIS / mapping, and learn techniques to use in your own projects.
Special thanks to:
Platform Sponsors

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Torc is a community-first platform bringing together remote-first software engineer and developer opportunities from across the globe. Join a network that’s all about connection, collaboration, and finding your next big move — together.
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Sean Payne (Software Engineer at Braid) talks about his experience with property based testing, a practical and powerful hybrid of formal methods and handwritten tests. Watch to learn about the benefits and challenges of this approach, as well as about using it in your Rust projects.
Special thanks to:

Brian Heise (Fullstack Developer at Liferay) talks about everything you might want to know about web dev in Rust, from the perspective of a newcomer to the language. Watch to learn about the benefits, disadvantages, and unique aspects Rust has when it comes to building web apps - both frontend and backend.
Special thanks to:

Paul Masurel (Co-Founder & CEO of Quickwit) talks about building an open-source, cloud-native search engine from the ground up in Rust. Watch to learn about the features, design, internals, and challenges of developing Tantivy and Quickwit.
Special thanks to:

If Google Maps is like the MS Paint of mapping, what is the Photoshop of mapping? First of all, what is "mapping"? And how can we process country-wide polygon datasets with cm level accuracy in reasonable time?
Sjors Donkers (Software Engineer at Braid) talks about why Rust is great for mapping, and showcases best practices for writing data structures and algorithms that lead to low complexity and high performance. Watch to hear about the key success factors distilled from a decade of GIS / mapping, and learn techniques to use in your own projects.
Special thanks to:
Platform Sponsors

Don't let broken lines of code, busted API calls, and crashes ruin your app. Join the 4M developers and 90K organizations who consider Sentry “not bad” when it comes to application monitoring. Use code “guild” for 3 free months of the team plan.
https://sentry.io

Torc is a community-first platform bringing together remote-first software engineer and developer opportunities from across the globe. Join a network that’s all about connection, collaboration, and finding your next big move — together.
Join our community today!
Get in touch!
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